DOR danced the fragment cell block tango and lived! 6 healing really is the easiest strategy here – having the extra healing CDs and dispels (and two priests) makes the fight almost trivial and definitely easier than Eye.
Although, I am a bit sad to see the Nine go – they’ve been with us since Cataclysm! They added an important narrative arc for Sylvanas’s character. Especially after she threw herself off of Icecrown Citadel, was revived, and then serviced to the Jailer since Arthas’s death. I do hope to see them come back but maybe this is an opportunity to make way for some new characters, WoW is in severe need of that! 👼👼👼👼👼👼👼👼👼
DOR went eye…. to… eye………………………… with 👁️ ball boss and won! We actually remembered to take a photo this time so that much was nice. The fight itself sucks major monkey balls mostly because of the intermission phases but it only took’m one time getting to P3 to down him. Thankfully, I did not get yeeted off the side by my cat since I wasn’t playing my MW and aaacccidentaaally chi topedo’d to my doom.
Congratulations DOR! Btw, they got the Nine down to 15% in just 1.5hrs of progression. It should go down this week!
The pic above is definitely not DOR… because we forgot to take a photo of our kill so here is one from BAMN. 🙃
On the last pull of the night (why is this still a thing because I feel like it’s a thing), DOR tightened up their mechs and dawned the Belf pewpewing guns to shoot down the Banshee Queen. And much to our surprise, we did it! Heroic progression is now over for this weekend team. Congratulations DOR and helpers (Zal hpal extraordinaire). 💗
BAMN Lost The Drip 💦
Unfortunately, the drip stopped dripping for BAMN and the roster boss won the war yet again. Mythic raiding is both a joy and a curse in that there is a particular “high” when a boss is defeated… yet finding a consistent 20-man raid to make that happen is an uphill battle. Mythic raiding has existed since Siege of Orgrimmar (the first M raiding difficulty) and before that it was 25-man heroic raids. I’m sure rostering since then has always been the final boss, but with everything going on at Blizzard now and current disliked power systems, it makes for a recipe for disaster. Players have been leaving the game in droves. 🙀
Youtube content creators suggest that over half of the player base have quit since SL launch, and most of those creators themselves moved on to other projects like FF14. Until Blizzard is able to accommodate their disenfranchised employees and create enjoyable content, the likelihood for players to return is very low. Hopefully the new management co-leads, Ybarra and Oneal, can steer the company back into a good direction. Already, major PTR changes have been announced suggesting that player feedback is being taken into account. The things that frustrates players, however, is that these changes were suggested by them during SL beta. Now that they’re happening a year later is hitting hard. I tend to agree with the general air of things, and while I can argue that game developers should be allowed to present their vision of their game for us to play, ultimately it’s the players that have to live through these systems. And when that feedback has been historically ignored (Legion: purchasable legendaries; BFA: azerite gear, islands, war zones, purchasable corruption), player-to-developer trust erodes – faith in that relationship just isn’t there anymore.
Looking ahead, most of these changes will vastly improve the quality of life of the expansion. I guess tomorrow is when the trusty Data-miners at WoWhead will gift us with a lot of exciting news. I do have a wish list though that’d I’d scream if I saw happen…
Legion Mage Tower – able to do the mage tower to get the now-gone appearances but only during Legion timewalking.
Legion M+ gear scaling – make m+ gear from timewalking actually useful so it’s worthwhile content.
Pandaria Challenge Modes – able to do the challenge modes to get the now-gone class tmog sets but only during Pandaria timewalking.
Make now-gone mounts available during those timewalkings like the Pandaria pheonixes.
Go crazy with the allied race customizations! This is an MMO after all. I want to be able to change my jewelry color on my Panda characters, right?
Legacy Raid Tuning – make getting tmogs easier, add a legacy loot currency you can spend to buy missing pieces!
Make covenant swapping easy and painless – make reknown an afterthought and not a barrier to player power.
And that’s it, see you all on the de other side! 💃
DOR is pushing deeping in to M again this weekend, going to the 👁️ boss. It’ll be very interesting to see who yeets themself to G’huun… there are two new debuffs that are applied to all players during the intermission phase and if players mix them, we all blow up. It’ll be a fun fight for sure! Congratulations DOR on your first steps into M raiding. 💖
Claiming their first AoTC in MYTHICC, the DORs did NOT get on their knees for Daddynathrius… but I’m not sure why not, prudes. With help from members of RF1 and MM, Sire proved he was all talk and no game and eventually fled in to Remornia, our new Shadowlands waifu knifu. 🗡️ One day we’ll get the RP that supposed to play at the end of the raid, I’ve only ever seen it once out a lot of kills and I don’t remember how he dissolves into Remrem… I guess we’ll never know.
This was a long time coming for them, having recently moved from a 1-day schedule to a 2-day with the expectation to go into mythic soon. For now however, DOR is still recruiting for regular roster members. Reach out to Wellfleet for more info! Congratulations DOR! 🚪
Major news coming from leadership at MYTHICC! We are proud to announce our newest raiding team to our family, De Other Raid! Led by Wellfleet and Co., DOR is a heroic raiding team that dabbles in mythic.
When Do They Raid?
Saturdays from 7:00-11:00pm CST
Sundays from 2:00-5:00pm CST
What Type Of Team Is This?
DOR is an AOTC driven heroic raiding team that raid up to 6 hours a week. They set aside Sundays to finish loose ends from the previous evening, however, this will change when KDSI wraps up. Sunday afternoon raid times will move to Thursday evenings. This change won’t conflict with any other major guild events so members won’t have to choose between KDSI Season 2 or anything else the guild currently hosts.
The goal for DOR is to offer a midweek and weekend semi-hardcore raiding experience so that the rest of the week is free to be with friends or family. DOR raiders are expected to be informed about their class/spec, have consumables and enchantments, and adequate raiding knowledge.
Why Choose This Team?
DOR offers something the other two raiding experiences in the guild don’t – a more laid-back approach to raiding and a less grueling schedule. RF1 and MM would be considered “hardcore” since their raiding expectations and outside-raid requirements must remain competitive. Ultimately though, this is what sets DOR apart from our other groups:
If you want to kill bosses while having fun, keep most of your week free, and be done early enough in the evening then this team is for you!
Check out our raid teams page for more information!