DOR secured their first AotC of Dragonflight, and also demolished the first two mythic bosses, Eranog and Council! DOR started back in Shadowlands during a period of time where the future of the game was uncertain. DOR rose out of this predicament and to prominence in SoD knocking out five mythic bosses. SFO was infamously overtuned so there was no interest in pushing father than two bosses. That interest may be creeping back-in as the first two bosses went down in two pulls each, who knows! Check back in.
Here’s a look at the DOR roster for the night! Booboospooce representing peak mages everywhere, stoically at the top. Rogues topped the meters on almost every pull so it’s no surprise to see them here again looking at us poors below.
Evoker healers proved the creme de la creme, the cherry on top, the goat’s boat, the bees’ knees, the wet farts, and the pride of the pack healer to bring to Raszussy. Their kit is well suited to every mechanic knobby arms threw at the team.
Congratulations to DOR and all the members who participated in securing AotC. 🔥🔥🔥
DOR started their mythic progression back in April, logging their first kill on Friday the 29th! Why did the article come out so late? Well, I forgot and also, we didn’t have a photo taken so this is from a kill months later, kek. With the team’s progression officially over, they’re casually meandering through M content, experiencing everything the game has to offer…
And it’s… not like Antorus, that’s for sure. Regardless, this is the final tier and hopefully it doesn’t burn us out! Opting for the 3-tank strategy for add management, our thiccest peeps pumped:
After finishing their H progression, DOR dives deeper into the secrets of the Sepulcher of the Thirsty Ones, uwuuu? The wormy boi himself, Skrillex, went down easily to the combined might of the Horlliance, the newest faction in WoW that best represents MYTHICC. Who were the thiccest, you ask?
DOR already started Sausage progression with many sub 30% pulls after one night. When will she go down! Stay tuned.
The encounter was definitely a whirlwind of emotions–this entire raid was heavily over tuned and untested to prevent World First raiders from blitzing through early raid content. Unfortunately for us mere mortals, that meant an uphill ride on the struggle bus of fun. Hopefully, more Jailer nerfs will come toward the end of the patch so that other guilds have a shot.
Special shoutouts go to some of our DOR leadership who’re stepping down to focus on just gaming from here on out. Congratulations on finishing your progression and earning the AotC achievement, DOR! And special mention to Thull’s blood sacrifice, your large Tauren meat sack blood donation secured our kill, obviously. Zug Zug. 🔥🔥🔥
DOR took down the depressed floating armor cage and original Lich King, Ner’zhul, some time ago opting for the double MD strat. As you can see, the cat mount on the bottom right takes the cake in the photo. Only cultured people ride cats…? “Mehow, les bitches.” 🏮🐈🏮
Congratulations to DOR on their casual foray through mythic, now 4/10M, they have their eyes set on 5/10M. Will the Garrosh’s nipple tickler go down? Stay tuned!
DOR danced the fragment cell block tango and lived! 6 healing really is the easiest strategy here – having the extra healing CDs and dispels (and two priests) makes the fight almost trivial and definitely easier than Eye.
Although, I am a bit sad to see the Nine go – they’ve been with us since Cataclysm! They added an important narrative arc for Sylvanas’s character. Especially after she threw herself off of Icecrown Citadel, was revived, and then serviced to the Jailer since Arthas’s death. I do hope to see them come back but maybe this is an opportunity to make way for some new characters, WoW is in severe need of that! 👼👼👼👼👼👼👼👼👼
DOR went eye…. to… eye………………………… with 👁️ ball boss and won! We actually remembered to take a photo this time so that much was nice. The fight itself sucks major monkey balls mostly because of the intermission phases but it only took’m one time getting to P3 to down him. Thankfully, I did not get yeeted off the side by my cat since I wasn’t playing my MW and aaacccidentaaally chi topedo’d to my doom.
Congratulations DOR! Btw, they got the Nine down to 15% in just 1.5hrs of progression. It should go down this week!
The pic above is definitely not DOR… because we forgot to take a photo of our kill so here is one from BAMN. 🙃
On the last pull of the night (why is this still a thing because I feel like it’s a thing), DOR tightened up their mechs and dawned the Belf pewpewing guns to shoot down the Banshee Queen. And much to our surprise, we did it! Heroic progression is now over for this weekend team. Congratulations DOR and helpers (Zal hpal extraordinaire). 💗
BAMN Lost The Drip 💦
Unfortunately, the drip stopped dripping for BAMN and the roster boss won the war yet again. Mythic raiding is both a joy and a curse in that there is a particular “high” when a boss is defeated… yet finding a consistent 20-man raid to make that happen is an uphill battle. Mythic raiding has existed since Siege of Orgrimmar (the first M raiding difficulty) and before that it was 25-man heroic raids. I’m sure rostering since then has always been the final boss, but with everything going on at Blizzard now and current disliked power systems, it makes for a recipe for disaster. Players have been leaving the game in droves. 🙀
Youtube content creators suggest that over half of the player base have quit since SL launch, and most of those creators themselves moved on to other projects like FF14. Until Blizzard is able to accommodate their disenfranchised employees and create enjoyable content, the likelihood for players to return is very low. Hopefully the new management co-leads, Ybarra and Oneal, can steer the company back into a good direction. Already, major PTR changes have been announced suggesting that player feedback is being taken into account. The things that frustrates players, however, is that these changes were suggested by them during SL beta. Now that they’re happening a year later is hitting hard. I tend to agree with the general air of things, and while I can argue that game developers should be allowed to present their vision of their game for us to play, ultimately it’s the players that have to live through these systems. And when that feedback has been historically ignored (Legion: purchasable legendaries; BFA: azerite gear, islands, war zones, purchasable corruption), player-to-developer trust erodes – faith in that relationship just isn’t there anymore.
Looking ahead, most of these changes will vastly improve the quality of life of the expansion. I guess tomorrow is when the trusty Data-miners at WoWhead will gift us with a lot of exciting news. I do have a wish list though that’d I’d scream if I saw happen…
Legion Mage Tower – able to do the mage tower to get the now-gone appearances but only during Legion timewalking.
Legion M+ gear scaling – make m+ gear from timewalking actually useful so it’s worthwhile content.
Pandaria Challenge Modes – able to do the challenge modes to get the now-gone class tmog sets but only during Pandaria timewalking.
Make now-gone mounts available during those timewalkings like the Pandaria pheonixes.
Go crazy with the allied race customizations! This is an MMO after all. I want to be able to change my jewelry color on my Panda characters, right?
Legacy Raid Tuning – make getting tmogs easier, add a legacy loot currency you can spend to buy missing pieces!
Make covenant swapping easy and painless – make reknown an afterthought and not a barrier to player power.
And that’s it, see you all on the de other side! 💃
DOR is pushing deeping in to M again this weekend, going to the 👁️ boss. It’ll be very interesting to see who yeets themself to G’huun… there are two new debuffs that are applied to all players during the intermission phase and if players mix them, we all blow up. It’ll be a fun fight for sure! Congratulations DOR on your first steps into M raiding. 💖